Tiers 1, 2 and 3 each open with a
checkpoint flight. The Tier 1 path is short on purpose: six quick parts, doable in one community period, plus Sim Flight (about 5 sim hours of practice is typical, not required). Its card lists the prerequisite badges and ticks each one as you earn it; when they are all done it gets a
big green ✓ and you may attempt it with a mentor watching. Pass it and
you are on that tier. Passing
never grants permission to fly: every campus flight is filed on
Request to fly at least 24 h ahead and approved by Mr. Burr. Bonus badges are extra, any time, and don’t count toward your total —
Mentor is for Tier 2 pilots.